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UltraHaptics
Haptic Feedback Powered by Ultrasound
Abstract
Ultra-Haptics is a system for creating haptic feedback in mid-air. Waves of ultrasound displace the air, creating a pressure difference. By causing many waves to arrive at the same place simultaneously, a noticeable pressure difference is created at that point. With this method, we are able to create multiple, concurrent points of haptic feedback in mid-air.
Publications
Papers:
Jason Alexander, Mark T. Marshall, Sriram Subramanian, Adding Haptic Feedback to Mobile TV. Extended Abstracts of the International Conference on Human Factors in Computing Systems. April 2011. [PDF, 289 kB][ACM Digital Library]
Jason Alexander, Mark T. Marshall, Sriram Subramanian, Increasing the Appeal of Mobile TV Using Haptic Feedback. CHI 2011 Workshop on Video Interaction – Making Broadcasting A Successful Social Media. May 2011. [PDF, 63 kB]
Posters:
Tom Carter, Mark T. Marshall, Sriram Subramanian, UltraHaptics: Creating Haptic Feedback Using Ultrasound. Set For Britain Poster Competition. March 2012. [PDF, 7.6MB]
Jason Alexander, Mark T. Marshall, Sriram Subramanian, Adding Haptic Feedback to Mobile TV. CHI 2011 Work-in-Progress Poster. May 2011. [PDF, 1.5MB]
Videos
Photos
Press
- Be Moved By Ultrasound. WIRED Magazine UK. August 2012.
- Ultra-tangible technology manipulated with ultrasound levitation. WIRED.co.uk 13 July 2012.
- One touch towards the future. Bristol University. July 2012
Details
Creating Focal Points:
- Waves of ultrasound displace the air creating a pressure difference. This is called acoustic radiation pressure.
- By focussing many ultrasound waves to a point in mid-air, we can create a noticeable pressure difference.
- We create a focal point by triggering ultrasound tranducers with specific phase delays so that all sound waves arrive at the point concurrently.
Human Perception of Ultrasound:
We modulate the ultrasound so that it is perceived as a vibration on the skin. Changing the modulation frequency or pulsing the feedback gives different textures. By giving each feedback point a different modulation frequency, we can have different feedback, with different textures applied to the user at the same time.
Talking About Tactile Experiences
A common problem with designing and developing applications with tactile interfaces is the lack of a vocabulary that allows one to describe or communicate about haptics. In this paper we present 14 categories for a human-experiential vocabulary (H-E-Vocabulary) based on findings from a user study using the explicitation interview technique. The H-E-Vocabulary is tied back to neurophysiological and psychophysical data on the human hand and is illustrated with example design implications for haptic systems.
Tom Carter
Sue Ann Seah
Ben Long
Sriram Subramanian
Mark T. Marshall
Jason Alexander 