Bristol Interaction and Graphics is united by a common interest in creative interdisciplinarity. We act as a hub for collaboration between social scientists, artists, scientists and engineers to combine efficient and aesthetic design. We are particularly interested in areas which couple the design of devices with deployment and evaluation in public settings. Members of the group have expertise in research areas spanning human-computer interaction, visual and tactile perception, imaging, visualisation and computer-supported collaboration.
Chi Thanh Vi presented and demoed our work at ACE 2013, Netherlands and received a Honorable Mention Paper Award. The works was carried out at the Tohoku University, in Japan where Chi spent 6 months as an intern and done in collaboration with University of Bristol, OLM Digital Inc., and Osaka University.
Abstract: D-FLIP, a novel algorithm that dynamically displays a set of digital photos using different principles for organizing them. A variety of requirements for photo arrangements can be flexibly replaced or added through the interaction and the results are continuously and dynamically displayed. D-FLIP uses an approach based on combinatorial optimization and emergent computation, where geometric parameters such as location, size, and photo angle are considered to be functions of time; dynamically determined by local relationships among adjacent photos at every time instance. As a consequence, the global layout of all photos is automatically varied. We first present examples of photograph behaviors that demonstrate the algorithm and then investigate users’ task engagement using EEG in the context of story preparation and telling. The result shows that D-FLIP requires less task engagement and mental efforts in order to support storytelling.
Shidoheddo, “the sociable robot with a plant for a brain” has won first place in the International Conference on Social Robotics design competition. The conceptual design for the robot, a mix between a bonsai and a Tamagotchi, was presented as a magazine advert (shown above) and created by illustrator Louise Cunningham and BIG researcher Peter Bennett.
More info on ICSR’13 here: www.icsr2013.org.uk
BIG’s Ultrahaptics project creates the feeling of 3D objects in mid air using ultrasound. Tom Carter and the project team will be showcasing this exciting work at the User Interface Systems and Technology conference (UIST) in the University of St Andrews this week.
There will be a demonstration from 7pm today, Wednesday 9 October at the Old Course Hotel and a presentation from 16:10 on Friday 11 October at Younger Hall.
The project video can be viewed here.
The BIG lab team are delighted to confirm that we have had two full papers accepted to the Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014). CSCW is the premier venue for presenting research in the design and use of technologies that affect groups, organizations, communities, and networks.
Quick and Dirty: Streamlined 3D Scanning in Archaeology
Capturing data is a key part of archaeological practise, but the technologies used for this are complex and expensive, resulting in time-consuming processes and a separation between ongoing interpretive work and capture. Through two field studies we explored what could be gained through a closer, simpler integration of capture technologies with field work. We built a wireless Kinect and paired it with a 3D modelling algorithm to emphasise ‘quick and dirty’ capture – compromising on the resolution of traditional 3D scanners, but enabling real-time capture and review. Through further studies we saw the benefits of our approach, suggesting it could be a valuable tool for the future of archaeology.
Authors: Jarrod Knibbe, Kenton O’Hara, Angeliki Chrysanthi, Mark Marshall, Peter Bennett, Graeme Earl, Shahram Izadi, Mike Fraser
More info about wireless Kinect.
Competing or Aiming to be Average? Normification as a means of engaging digital volunteers
Engagement, motivation and active contribution by digital volunteers are key requirements for crowdsourcing and citizen science projects. Many systems use competitive elements, for example point scoring and leaderboards, to achieve these ends. However, while competition may motivate some people, it can have a neutral or demotivating effect on others. In this paper we explore theories of personal and social norms and investigate normification as an alternative approach to engagement, to be used alongside or instead of competitive strategies. We provide a systematic review of existing crowdsourcing and citizen science literature and categorise the ways that theories of norms have been incorporated to date. We then present qualitative interview data from a pro-environmental crowdsourcing study, Close the Door, which reveals normalising attitudes in certain participants. We assess how this links with competitive behaviour and participant performance. Based on our findings and analysis of norm theories, we consider the implications for designers wishing to use normification as an engagement strategy in crowdsourcing and citizen science systems.
More info about Close the Door.
Our collaborating work between Tohoku University, University of Bristol, OLM Digital Inc., and Osaka University entitled: “D-FLIP: Dynamic & Flexible Interactive PhotoShow” has been accepted to SIGGRAPH Asia 2013 Emerging Technologies. We will demo this work at the conference venue (Hong Kong Convention and Exhibition Centre, Hong Kong, China) this November.
Our paper entitled “D-FLIP: Dynamic & Flexible Interactive PhotoShow” has been accepted to the 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013). This work is collaborated between University of Bristol, Tohoku University, OLM Digital Inc., and Osaka University. We look forward to present this work in Netherlands this November.
Great news! We are proud to announce that our comment on Materials Today just got published! We discussed the future of interactive devices and how important it is to create better synergies with material science field.
Click below to know more about this!
Starting in October, we will be exploring the exciting relationships between the magic of technology and the technology of magic through a Magician in Residence, a position which has been created as a joint residency between the BIG lab and the Pervasive Media Studio at the Watershed Media Centre. This week we have been conducting interviews to appoint our new magician, and you can see more about the candidates from the BBC’s press coverage at the URL here:
Our papers titled “Comparison of User Performance in Mixed 2D-3D Multi-Display Environments” and “Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India” have been accepted to INTERACT 2013.